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1. Exploring the Impact of the Gamified Metaverse on Knowledge Acquisition and Library Anxiety in Academic Libraries.

3. Unmanned Aerial Vehicle (UAV) path planning and control assisted by Augmented Reality (AR): the case of indoor drones.

4. From Mentally Doing to Actually Doing: A Meta-Analysis of Induced Positive Consumption Simulations.

5. Evaluation of augmented reality technology in global urologic surgery.

6. Computer assisted skull base surgery: a contemporary review.

7. Development of mobile augmented reality application for geometry in mathematics learning.

8. Augmented reality in the perspective of cognitive load theory.

9. Augmented reality to support students learning of socio-scientific issues in biology class: A systematic review of the literature.

10. Developing an augmented reality-based immune system module to improve the eleven grade students' learning performance.

11. The development of 2D augmented reality integrated physics e-worksheet to improve mathematical representation ability.

12. Making Android-based Augmented Reality (AR) learning media on covalent bond material.

13. Development of learning media based on augmented reality technology to improve student's scientific literacy in the context of ocean energy.

14. Research on heritage tourism, a bibliometric approach from 2013 - 2022.

15. Optimizing the Museum interior space using augmented reality-based displays.

16. Implementation of marker-based tracking for Lontar Prasi balinese character recognition in augmented reality.

17. Augmented reality development of Dino park applications using scrum.

18. Real-time vision-based hand gesture to text interpreter by using artificial intelligence with augmented reality element.

30. Landschaft und Spiel

31. Virtual Mirror for Maintenance: An Augmented Reality Support Tool

32. ADAM: Automatic Development of Auxiliary Models. An Authoring Tool for Augmented Reality Technical Documentation

33. Virtual Stigmometer Widget (ViSti) for Precise 5DOF Dental Drill Tool Positioning with Augmented Reality

34. Mixed Reality and Maxillofacial Surgery: An Interactive Twofold-Modality Application

35. Context-Aware Recoloring Approach for AR-Assisted Maintenance Applications

38. Integration of Augmented Reality and Digital Twins in a Teleoperated Disassembly System

39. Enhancing Students’ Comprehension in Building Structures: An Experimental Exploration of Augmented Reality Applications

42. Universal Design in Extended Realities

43. Development of Incheon Airport Indoor AR Wayfinding Based on 3D Spatial Information

44. Approaches of Safe and Efficient 3D UAM Traffic Management Using VR, AR, and MR with AI; HCI Requirements for Digital Twin Application

46. Cardiac 3D Printing

50. Virtual and Augmented Reality: Past, Present, and Future

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